

The third hidden coin may be found at 96% and collected as the ship. To get the coin, quickly jump up via an alternative path with close-contained fading spikes, hopping over three and under two in between.

The second coin is at 71% and is known as the UFO. When you get to a diagonal line of three jump rings, hit the second one to enter a gap in a spiky obstacle and grab the coin, then slide up and strike a jump ring followed by a gravity ring to return to the main course. The first hidden coin is found at 9% and is gathered as a cube. Gravity alternation is prevalent throughout cube sequences with combinations of pads and rings, as well as ship sequences with gravity portals, demanding strong ship-handling abilities. During cube and ball sequences, hazardous rings are typical. Fake spikes are often combined with fading spikes to make them more difficult to discern. Clubstep includes confusing faux spikes, fading spikes, and fading blocks. DescriptionĬlubstep is more tough than its predecessors, with complicated moves inside tiny areas and little time to react, aggravated further by false obstacles. To unlock the level, you must collect 10 mystery coins. Clubstep is the fourteenth and first Demon difficulty level in Geometry Dash and Geometry Dash Lite. Geometry Dash Clubstep by Neptune is a medium demon level rated 10 stars.
